AI Insights · Timothy · July 2025
Top Trivia Games Performance in Netherlands Q2 2025
Explore the performance trends of the top 5 trivia games on a unified platform in the Netherlands during Q2 2025, with data insights from Sensor Tower.
In the second quarter of 2025, the top five trivia games on a unified platform in the Netherlands showed varying trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
Elevate - Brain Training Games from Elevate, Inc. experienced a notable decline in weekly downloads, dropping from around 2K to just over 400 by the end of June. Revenue also decreased, starting at approximately $3.1K and falling to about $1.3K. However, weekly active users remained relatively stable, fluctuating between 2.8K and 3.3K before settling at 2K.
Kahoot! Play & Create Quizzes by Kahoot ASA showed strong performance in both downloads and revenue. Downloads peaked at over 3.6K in April, maintaining an average of 3K throughout the quarter. Revenue followed a similar trend, reaching a high of approximately $2.9K at the end of June. Active users fluctuated but remained robust, ranging from 25K to 40K.
Trivia Crack: Brain Quiz Games by Etermax maintained a steady presence with weekly downloads hovering around 600 to 700. Revenue varied slightly, peaking at about $1.9K in early June. Active users saw a resurgence towards the end of the quarter, rising from 4K to over 5.6K.
GeoGuessr from GeoGuessr AB experienced a spike in downloads mid-quarter, reaching over 3K, while revenue showed consistent growth, ending at approximately $1.5K. Active users increased throughout the quarter, peaking at over 13K in early June.
Peak - Brain Training by Synaptic Labs had a stable quarter with downloads fluctuating around 300 to 350. Revenue was steady, averaging around $800 to $1.1K. Weekly active users remained consistent, ranging from 4K to 4.9K.
For more detailed insights and data, visit Sensor Tower's platform.